![]() The new design is the first to incorporate reflexes into a robotic planning architecture. It’s able to carry out these “last centimeter” adjustments (a riff on the “last mile” delivery problem) without engaging a higher-level planner, much like how a person might fumble in the dark for a bedside glass without much conscious thought. Rather than start from scratch after a failed attempt, the team’s robot adapts in the moment to reflexively roll, palm, or pinch an object to get a better hold. Looking to give robots a more nimble, human-like touch, MIT engineers have now developed a gripper that grasps by reflex. If a gripper misses its mark, it’s back to the starting point, where the controller must map out a new plan. The slow and deliberate approach of the arcade claw is similar to state-of-the-art pick-and-place robots, which use high-level planners to process visual images and plan out a series of moves to grab for an object. If the claw misses its target, she’ll have to start from scratch for another chance at a prize. But once she presses the joystick button, it’s a game of wait-and-see. When manipulating an arcade claw, a player can plan all she wants.
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